

Alternatively, you can infuse a Dexterity-based weapon with an item such as Heavy Gem to alter its bonuses. In the event that you would prefer to use a Dexterity-based weapon, you can safely focus points on Dexterity instead of Strength. These weapons tend to be more difficult to weild due to their longer-duration animations, but many players prefer two-handed style of play. Since this build focuses on Strength, you will have plenty of opportunities to transition to a greatsword, such as the popular Claymore, or an ultra greatsword, such as the Profaned Greatsword. Note that it requires Twinkling Titanite to upgrade, which is a hassle to collect, and can't receive the benefits of bonus damage from items such as Gold Pine Resin. This weapon is what I used to defeat the final bosses of the game as it's very powerful despite the quickness of its attacks. This weapon is identical to the Long Sword and Broadsword in terms of attack patterns, but has a natural Frostbite property allowing it to cripple the stamina of enemies.
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It functions identically to the Long Sword, but has higher base damage.įrom here, you can decide to upgrade the Broadsword and infuse it with property of your choice, or transition to the Irithyll Straight Sword once you reach the later part of Undead Settlement. I recommend picking up a Broadsword once you reach High Wall of Lothric. It has reliable and fast attack patterns, but quickly becomes outclassed by weapons with higher damage potential. The Knight's Long Sword is a very effective weapon early in the adventure. Note that you can place some points in Vitality to allow yourself to carry heavier armor or weapons, or refocus your Strength points into Dexterity to use a Dexterity-based weapon. Regularly increasing Endurance will allow you to keep your shield up, roll, and strike more often without having to rest while your Stamina regenerates. In the event that you make a mistake and take a hit, and it will happen, you'll be happy that you're wearing the heavy armor of the Knight.Īs you build up your Vigor and Strength you will be able to sustain damage even from the hardest bosses, and dish damage consistently. Following a proper roll or block, you can follow up with quick strikes from the Long Sword or another fast-hitting weapon of your choice. Various enemies in the game are more easily defeated by either of these two types of damage avoidance, so this flexibility is paramount to as simple of an experience as possible. The Knight can be very flexible, relying on either rolling or blocks to avoid damage. In addition to this, the Knight begins with great starting stats that waste no points in unnecessary attributes. This makes a huge difference against Dark Souls 3's toughest enemies, which leave little room for error. The Knight comes equipped with a reliable weapon, shield, and armor from the get-go.

Magic isn't particularly effective unless you place many points into a stat, but Faith can be a nice secondary stat if you like using holy powers. Place points in Faith to support your melee with clerical powers. Alternatively, you an use a gem to infuse a weapon, altering its bonus properties in the process. You will want to focus your damage-oriented points in Dexterity if you have interest in carrying Dexterity-based weapons. Although Strength is preferable, everyone has their own weapon tastes. Place points in Dexterity if you prefer Dexterity-based weapons. The most powerful weapons and armors in the game require you to carry lots of weight, which will hinder your rolling effectiveness if you hit 70% encumbrance. Place points in Vitality to be able to carry heavier weight armors and weapons. If you find yourself Stamina starved when blocking, rolling, and combo-ing, Endurance is going to help alleviate the stress by expanding your pool of Stamina. Place points in Endurance to increase Stamina as you need it. Meanwhile, Strength will be your primary damage attribute that boosts your damage output. Vigor will provide you a large health pool to survive bad situations.
